BCM215 Critical Self-Reflection 2

“Reflective thinking turns experience into insight.”

John C. Maxwell.

In this blog post, I’ll be looking over the comments I’ve received from my classmates on my digital artefact. There are several comments, but I will go with analyzing a select few.

Firstly, I noticed Shivu’s comment bearing very positive feedback with praising the introduction. I started off my final digital artefact by introducing the audience about the history of Battle Royale games. This is as recommended by Marco Ho’s feedback in my pitch when he mentions that I should bring my focus on exploring the roots of the genre as it is relevant to the game.

I believe that cultures are built when people inspire each other to invent new things. The way how PUBG became a game inspired by the Battle Royale movie is a very good example that I introduce in my project, especially when you see the similarities in concept between the different media.

The second comment comes from Sonya, who praises my editing and my research findings first. I put a lot of emphasis on delivering a coherent message with accompanying visuals, so I am happy to know that people appreciate the effort put in my video editing. It makes me feel that it was an effort well worth it.

The cultural references about the similar clothing that Sonya pointed out is basically about the subtle design of the PUBG mascot’s businessman outfit. When we look at how the highschoolers in the Battle Royale movie had been sent to a battlefield, they were still in their school uniform and also unarmed. This is also something that PUBG respected and incorporated in their design, as their mascot was just a businessman who suddenly sent to a battleground. These are very subtle messages that convey that these characters are just ordinary characters who lived a normal life, but were suddenly brought into a completely different world of survival and combat. These designs can also actually help become relatable to the player, because most of us are ordinary people who want to experience the thrill of combat by playing the game.

The third comment comes from Nikesh, who kindly praises my research and reference connections. This comment further validates my frequent use of clips as it is proving that it’s a helpful way to convey my intended messages. Since there is a time limitation on the duration of the video, I added a couple of fun facts to my blogs that the reader might find interesting. I was glad to see Nikesh noticed and learned something new from having done so!

In conclusion, I believe my digital artefact has been a success based on the positive feedback from my peers. It was also a fun learning experience, as doing in-depth research certainly helps in making you learn more unexpected things and facts about the game. I’ve played PlayerUnknown Battlegrounds before, but I never knew too much about it until needing to do this research project.

In the end, this has all been a fruitful and valuable experience.

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